:P yes, if its the stuff that you put on your clothes lol xD The term Silent but deadly should be change when talking anout farts It should be silent but deathly xD that's a bit too off topic I think :P Crap DOn't hurt me Please Il be good. :D Uhh i don't like the lack of no posting Damn its 12:02 central time at my house It's cool browsing forums k' anyway, I've got a nice list of website updates for when I get back home this weekend Is Axem part of this mod? look forward to a more useful ship database ok Cool not officially yet Put my shit He was working on a lambda shuttle :P ok damnit i meran ship but he hasn't shown anything yet, he's really busy Sorry try typing more of your statement before you hit enter maybe :) Ok Yea that might work. :) punctuation....an interesting concept! I haven't seen a sentence capitalized and period'ed in ages If these post counted on HLP we would have like 1k more than we already do. :P yeah, but this is a little more private than HLP. We can discuss things we wouldn't want, say, Lucasarts running across on here. but yeah, on the website, I plan on adding a few more fields of information. I hope to create entries for all the ships that haven't been claimed yet, but that are planned for any sort of major release Ok and when someone wants to start one, they can get some of the necessary information from the site such as armament, ship size, etc. Hopefully we will release a DEMO before BWO releases there campaign maybe additional resource links as well. lol Heh, BWO will never release a campaign xD That is sad. :( Well 11.8 meters is how long the Z95 is They might, but it's funnier to think of them as abandonware Write that down XD I think I had it somewhere already probably the tables I wrote up I took everything I could from the star wars encyclopedia I wish that every campaign that dies out would release what they did so far. it's pretty accurate so if we decide the ships are too slow/fast, we should just be able to find a ratio to change them all by at once Yea as long as the encyclopedia had the relative speeds right, it should work beautifully we already have a good idea of how MGLT compares to m/s If only We could get George Lucas to tell us all of the ships stats lol did the calculation two different ways, once by converting the speed an X-Wing was clocked at in atmo (in m/s) to its max known MGLT speed and the other way by taking the stated Falcon top speed and timing it flying alongside the ISD (a known length) and they actually agreed with each other K so we think we have a ratio to use, and what's best, it puts the ships like the a-wing at 350 m/s I'm compiling all of the weapons right now Cool. yay whicih should be holy shit on the seat of your pants flying there are a LOT of them yeah I wish once we Release a Demo or something that 350 isn't that bad Some oen will make a campaign were the StarWArs meets Fs well, I stand by my desire to release for each movy :) movie... wow... we'll also be having some huge differences in handling how so? between A-Wings and T/Is and the Y-Wings and T/Bs hopefully handling reduction... oh im back ties are gonna be faster and lighter, on average? more exaggerated difference than say, a FS interceptor vs a bomber now i gottta read paragraphs of info :( of course hehe most of it wasn't 'info' just the last half or so even rebel fighters will be a bit fragile Back even X-Wings in the movie couldn't take too much punishment I have messed with the ship some Its fun My head feels like some one hit for some resion Brb the TG games put stats that would be better gameplay wise we could go for movie stats Yea yeah, we're going for a more canon feel Holy shit I know were we can get a Ywing model brb we're producing all our own models but we have to beta test our stuff, if the game ain't fun, nobody is gonna like it Nope so we're not getting them from anywhere we're not importing models from the 3dmesh sites and all yup it is better that way but we're pretty sure we can approach canon a lot more and still make it fun because we'll know all the authors yeah No its from a Fs1 mod and I prefer making our own stuff a lot of changes were made from canon in the TG stuff for performance as well as gameplay ok we have a lot more room nowadays yeah, thats why i love the FS engine we have a Y-Wing model for testing already, from the XWAU we should even be able to simulate a fairly accurate SSD nice I got a question not the canon number of turrets currently, but a closer to canon level of firepower nonetheless yeah? the TIE interceptor is listed with 4 S9.3 lasers by default ok but in the refit it only has 2 of them, with 4 blasters instead right shouldn't we just make the 2 guns in the center the TIE fighter guns and keep the others? Are we goin g to have the SSD Eclispe? lol eventually sure, but that will be some time doesnt really make sense to me the way it's done the eclipse isn't movie canon, so it will come much later hey turambar! hiya hey tura Hi thrumbatr hey there Want to see the Current WIP? ok sure i'm confused by what you're asking tempest cause it sounds like that's what we're already doing i think he means just keep the chin lasers on the TIE figher only itoh oh* but I'm not sure I understand the question no what im asking is that the TIE interceptor's refit moves all the guns around in a weird way it does? oh yeah http://img521.imageshack.us/img521/9430/wipzz6.jpg I thought it made the wingtip guns the blasters and the ball guns the lasers the interceptor can have a total of 10 cannons Original design: * SFS L-s9.3 laser cannons (4)[1] Later refit: * SFS L-s9.3 laser cannons (2) * Blaster cannons (4) it's getting really squished Hades, and the nose piece still needs work i still think a 10 cannon interceptor is just silly I know shouldnt the refit be SFS L-S1(2) and SFS L-S9.3 (4)? i know where do you put the power generators? exactly ah ok shields is one thing, but 10 cannons? You mean the actual model of the ball guns should be the same as the TF guns, not in the same place ok yeah 10? since they're modular craft it'd be rediculous it needs some work hades, but you're way ahead of me right now :P the chin mount on all TIES should be the L-S1 laser period/ or nothing Ok, I can see that or, concussion missile launchers, in the case of the defender but the wingtips still need to change to blasters due to the lower energy needs of blasters vs lasers the avenger and defender have missile pods on their sides oh tura beat me to it okay for those we can just make the holes a little bigger star wars missiles are pretty small And I figured they used the L-S9.3 on the ball because they were maybe more designed for the TI or something but I don't know anything about any reference material stating what or why the laser arrangements are what they are yeah and nimble little bastards too chief, every ball is designed to be compatible with every other ball ok according to my references not trying to be an ass or anything everytime i think of the TI's lasers, i think of that arcade game that gave them red lasers well then, what about a TI makes it more powerful than a TF? what were they thinking the four 9.3's, or blasters capable of going faster and holding more weaponry yeah are its 4/6 lasers weaker than a TF's 2? hmm individually the TI has to have a more advanced powerplant yeah even if, adapter-wise, the balls are still compatible each 9.3 uses less engergy like, I can assemble a pc with a 150W power supply still then the S1 is there any reference matieral stating that the TI uses a different power plant than the TF? but damned if it'll run a Core2 Duo with a Geforce8800 lol It has to have something different at least a more advanced engine then if not power plant it's implied in my incredible cross sections that each TIE can be mixed with any other TIE so it's probably the power generators installed in the wings are more powerful if it's the engine that's better, it could explain the more leftover power for blasters and lasers has to be powerplant, more cannons, more speed, they couldnt have just slapped better engines on there the generators are in the wings? I thought they were ball mounted where's brand when we need him im throwing out ideas lol besides the interceptor has LASERs on the wings so therefore he usually settles these discussions with a well placed SWTC reference they might have their own generators which is a difference between interceptor wings and all other wings so they can be different in other ways too which also explains the energy issue well, I remember from the crosssections that the fuel storage is supposedly in the ball i think that may be the same with the avenger as well it seems odd to throw the generators in the wings, unless they are indeed radiation panels which I think they are there was already a discussion on that on the forums recently no wait, the avenger is similar to the TIE advanced x1 and they just threw the generator in the back well, I'm trying to come up with something yup I know but whatever we come up with has to agree with the most canon and logical sources what's sienar fleet systems phone number :P IE, movies, then the novels, then the stats books i agree and SWTC is usually the most analytical when it comes to movies, so we tend to take that above most else, unless it's just nuts. sometimes I think the guy infers a bit too much, but I usually agree yeah im flipping through the pages of wookiepedia on the TIE/Ln and TIE/In we can't always agree with stats books and cross sections because half the time, they made stuff up or took it from WEG, who made a ton of shit up. yeah, the wookieepedia is usually good too, mostly movie-based, or novel-based from wookiepedia: The original TIE/ln had performance parity with heavier-built X-wings but they generally enjoyed numerical advantage. A newer variant, the TIE/ln "Line" fighter boasted improved engines and more powerful weapons, surpassing contemporary Rebel fighters. i tend to lean towards x-wing books i didnt know there were differences between the ANH TIE and ESB TIE i thought the difference involved blue heh |<-- Hades has left irc.esper.net (Quit: EsperNet is my LIFE) same lol I like the thought of the panels being both solar and radiation solar outside, rad inside? I never thought of combining them, but there's no reason you couldn't i just think they look cool yeah, quells both arguements :P could be both i was thinking that too :P i think thats really the point yeah true who cares what theyre for what's to say that somethign that absorbs light can't also emit a little bit? well from interceptor on, theyre a good place to put guns on too it seemed prudent to explain how to be able to equip the TIEs engines are usually used to supply power I came up with 22 lasers a ship with more powerful engines usually has more power to spare 5 ion cannons hence all the stuff on an x-wing, sensors shields hyperdrive etc I also like the concept that a TIE still has a weak particle shield 7 turbo lasers enough to deflect space debris oh same that'd be standard on everything and obviously not energy weapons to keep the pilot safe from micrometeorites but useless for keeping the pilot safe from huge pieces of shrapnel or proton torpedos so then haha it seems logical that the TI has a more advanced powerplant able to power larger engines yes in the ball? picturing a tie getting hit a torpedo is priceless and still have some leftover for more advanced systems *by that's still to question mostly targeting but when shields are added to the int it drops the speed alot is the ball itself more advanced, or do we claim the advancements are solely in the wings I personally think the TI ball is the same as the TF ball, and the enhancements are in the wings hyperdrives even more and also, it doesnt matter THAT much, either we can do what we want :P well, we know the engines in the TI are still more advanced than the TFs and those have to be in the ball ooh I got it there are 2 balls or, the TI somehow makes the engines in the ball more efficient (no jokes here) sorry damn no better engines I was already tyring to think of one lol the TIE ball is used in everything there's the origional TIE ball, and the new blue version, which both the TIE l/n and the Interceptor use? they just change little bits yes which includes more power and enhanced engines so we can make blue tie closer to tie interceptor? that doesnt explain why the interceptor leaves the regular tie in the dust so, the TIE/ln Fighter is more poweful than the gray TIE Fighter? yes i wouldnt put a blue tie better than an interceptor and still has more weapons faster, and TI class lasers? but yes a blue tie is faster than a gray tie yes ok I actually like that solution that can be done yay! i suppose we'll need to have the various explained x-wing upgrades too yeah but some of the gain then still must come from the TI's wings the lasers do methinks ok theres some greebles if they are heat dissipation, they must enable the engines to run harder on the wings if we ever do make a tech room, we can just dump all this info there so a TI is an overclocked blue TF :) yes yeppers ... -->| Hades (~JavaGuest@cs6625113-163.bham.res.rr.com) has joined #scp-swc I hope someone is logging, I'm on my brother's computer oops lol In going to sleep Night I've got this all here I'll have to copy-paste :) copy and paste does the trick see ya k, g'night hades later night I love this way of problem solving yes :) any comments for me for my bespin models, anyone? now we just have to determine the actual figures, but at least we know where we're going with them it's amzing amazing even I'm glad I could contribute :P yeah, it opens the possiblity to planatery stuff the TG games never did planets at all I like the cloud car too the whole city might need to be wider im not sure though We'll have to talk to the SoL people rogue squadron did bespin missions they've been doing that stuff for like, a year already yeah true but i made an orange sky for BTRL turambar, I went straight off the shcematic it's correct i could change it to be more bespin-ish orange sky eh? sunset in a gas giant :-p nice that's a shame, I guess that doesn't hint at the possibility of a Galactica bellyflop but yeah, that'll work nice i made a blue one too we have to beat BtRl dont you worry chief !!!! I don't understand where all the commotion for it is coming from I played the demo, there were 4 ships... 4. but it's so beautiful and it feels so different from FS2 true yeah, but the gameplay was great even though it's in the same engine, it shows that there's a ton of room to change the gameplay and my viper mk2 texture rocks well, it did look sexy and there's a ton more room to change it to what we want yeah i was thinking of just doing a demo of TIE fighters vs x-wings with a captial ship on each side as a start what capital ships? heh an ISD vs a Clamari cruiser that's the demo mission I made basically isn't it tura wow when we get the ISD of course :) That's _exactly_ the demo I made lol with old stock ships great minds think alike imports from various sources a wing of TIE Bombers, TIE Fighters, and Defenders vs B-Wings, A-Wings, X-Wings one ISD and 2 Dreads vs 1 Mon Cal, 2 corvettes and 2 Neb-Bs that actually looks even I tried Lucas pretty much did our balancing for us yeah im finishing up the car now yay! cool cool i would be cool to do planetary bombing missions *it Man, I just have to say, I love the way this is shaping up those are possible hell, I'll settle for asteroid bombing something like rogue squadron, but without the upper sky LIMIT hint hint that's possible as well I think it'd be fun to play on the Imp side chasing the falcon into a 'roid rogue squadron was cool, but i always felt restricted yeah you mean chasing the falcon and die? :P I could do the TIE bomber hull, and have brandx wing it well, I don't know about a seamless transition between space and planet we need something to discourage it like, a ISD waiting to blow away deserters yeah or suspected thieves of imperial property or from the rebel side, the sad pleas for help yeah or protecting shuttles or transports leaving the planets or entire fleets But I mean, if you decided to say screw the objectives and just fly straight up oh, and for an ESB mission is there a way to avoid having 'invisible ceiling' syndrome maybe we just let you go we can give the hoth planet model an ion cannon of course atmosphere is pretty thick if we let the player go, they won't have an urge to keep going so they'd just play, instead of trying to beat the boundry (I presume) yeah if we let the player go, they get court martiled :P or something bad I wonder if we can change the code so that it doesnt give you as big of a playing area? there is code for command to yell at you or, we impose the ceiling by saying you can't go above a certain height in repulsorlift mode when you're far away and just don't give a way to change that depends on the way we do the missions if we allow the player to choose missions and do his own thing, i guess true or better yet, lesuire time you've completed a mission, you can fly over endor or whatever